包含: - 核心配置文件(AGENTS.md, SOUL.md, USER.md等) - 记忆系统(memory/文件夹) - 技能库(skills/文件夹) - 小说内容(novel/文件夹) - .gitignore配置
2.3 KiB
2.3 KiB
| name | id | language | chapterTypes | fatigueWords | numericalSystem | powerScaling | eraResearch | pacingRule | satisfactionTypes | auditDimensions | ||||||||||||||||||||||||||||||||||||||||||||
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| LitRPG | litrpg | en |
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true | true | false | Every 1-3 chapters early: level-up or stat gain. Mid-story every 5-10 chapters. Late story: tier transitions spaced far apart. |
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Genre Prohibitions
- System rules changing arbitrarily after being established — readers track every number
- Unexplained power jumps — growth must follow established system logic
- "Blue Box Madness" — stat dumps every chapter or pages-long stat sheets
- Instant mastery — acquiring a skill and immediately excelling at it
- Overpowered MC from the start — removes all tension
- System message overload interrupting action scenes
- Female characters reduced to "perfect girlfriend" or "sickly daughter" tropes
System Design Rules
- Once stats, skills, and system rules are established, they cannot be contradicted
- Stat blocks punctuate achievement moments, not routine actions
- Derivative stats (HP, Mana) must depend logically on primary stats
- Skill unlocks must feel earned — tied to risk, sacrifice, or problem-solving
- Same-type resource absorption must show diminishing returns, not flat gains
- System UI (blue boxes) appears after action/revelation, never mid-combat
- Give the system a consistent voice/personality — formal, archaic, playful, or clinical
Pacing Guidance
- Chapter length sweet spot: 2.8k-3.5k words depending on stat density
- Chapter structure: Hook/recap -> Action/exploration -> System interaction/stat gain -> Cliffhanger
- Early chapters: frequent level-ups to hook readers (every 1-3 chapters)
- Mid-story: harder gains, every 5-10 chapters; narrative tension rises
- Late story: tier/rank transitions are rare and climactic
- Test pacing: Book 3 MC decisively defeats Book 1 version, but challenges never feel trivial
- Describe stats in narration first (audiobook-friendly), then include stat sheet for detail readers