包含: - 核心配置文件(AGENTS.md, SOUL.md, USER.md等) - 记忆系统(memory/文件夹) - 技能库(skills/文件夹) - 小说内容(novel/文件夹) - .gitignore配置
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2.4 KiB
| name | id | language | chapterTypes | fatigueWords | numericalSystem | powerScaling | eraResearch | pacingRule | satisfactionTypes | auditDimensions | |||||||||||||||||||||||||||||||||||||||||||
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| Tower Climbing | tower-climber | en |
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false | true | false | Each floor arc spans 3-8 chapters: introduction, exploration, confrontation, advancement. Difficulty must escalate visibly between floors. |
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Genre Prohibitions
- Floors that are cosmetic reskins of each other — each floor must present materially different challenges
- Floor difficulty that doesn't escalate predictably — readers must understand power requirements
- No clear summit goal — readers need to know what success at the top looks like
- Horizontal progression (going sideways) instead of vertical climbing
- Skipping floors without earned justification
- Boss fights that are won through deus ex machina instead of preparation and growth
Floor Design Rules
- Each floor must introduce a distinct biome, challenge type, or rule set
- Floor transitions are natural progression checkpoints — use them for stat gains, ability unlocks, or narrative reveals
- Environmental detail matters: readers experience each floor as a new world
- Floor bosses or trials must test something the climber learned on that floor
- Difficulty tiers should be transparent to readers — they should anticipate what the next floor demands
- Allow brief rest/preparation between floors for character moments and strategic planning
Pacing Guidance
- Floor introduction: establish new environment, threats, and rules (1-2 chapters)
- Exploration and problem-solving: MC adapts to floor's unique challenges (1-3 chapters)
- Confrontation: floor boss, puzzle, or trial that tests everything learned (1-2 chapters)
- Advancement: reward, brief respite, foreshadowing of next floor (0.5-1 chapter)
- Early floors move fast (2-3 chapters each) to hook readers with progression
- Later floors slow down (5-8 chapters) as complexity and stakes increase
- The summit should feel like a destination worth the climb — seed hints about what awaits throughout