--- name: LitRPG id: litrpg language: en chapterTypes: ["Progression", "Setup", "Transition", "Payoff", "Combat"] fatigueWords: ["delve", "tapestry", "testament", "intricate", "pivotal", "vibrant", "comprehensive", "nuanced", "embark", "foster", "underscore", "bolstered", "crucial"] numericalSystem: true powerScaling: true eraResearch: false pacingRule: "Every 1-3 chapters early: level-up or stat gain. Mid-story every 5-10 chapters. Late story: tier transitions spaced far apart." satisfactionTypes: ["Level Up", "Skill Unlock", "Loot Drop", "Boss Kill", "Tier Breakthrough", "System Secret Revealed"] auditDimensions: [1,2,3,4,5,6,7,8,9,10,13,14,15,16,17,18,19,24,25,26] --- ## Genre Prohibitions - System rules changing arbitrarily after being established — readers track every number - Unexplained power jumps — growth must follow established system logic - "Blue Box Madness" — stat dumps every chapter or pages-long stat sheets - Instant mastery — acquiring a skill and immediately excelling at it - Overpowered MC from the start — removes all tension - System message overload interrupting action scenes - Female characters reduced to "perfect girlfriend" or "sickly daughter" tropes ## System Design Rules - Once stats, skills, and system rules are established, they cannot be contradicted - Stat blocks punctuate achievement moments, not routine actions - Derivative stats (HP, Mana) must depend logically on primary stats - Skill unlocks must feel earned — tied to risk, sacrifice, or problem-solving - Same-type resource absorption must show diminishing returns, not flat gains - System UI (blue boxes) appears after action/revelation, never mid-combat - Give the system a consistent voice/personality — formal, archaic, playful, or clinical ## Pacing Guidance - Chapter length sweet spot: 2.8k-3.5k words depending on stat density - Chapter structure: Hook/recap -> Action/exploration -> System interaction/stat gain -> Cliffhanger - Early chapters: frequent level-ups to hook readers (every 1-3 chapters) - Mid-story: harder gains, every 5-10 chapters; narrative tension rises - Late story: tier/rank transitions are rare and climactic - Test pacing: Book 3 MC decisively defeats Book 1 version, but challenges never feel trivial - Describe stats in narration first (audiobook-friendly), then include stat sheet for detail readers