novel-doomsday-resurgence/skills/inkos/packages/core/genres/litrpg.md

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---
name: LitRPG
id: litrpg
language: en
chapterTypes: ["Progression", "Setup", "Transition", "Payoff", "Combat"]
fatigueWords: ["delve", "tapestry", "testament", "intricate", "pivotal", "vibrant", "comprehensive", "nuanced", "embark", "foster", "underscore", "bolstered", "crucial"]
numericalSystem: true
powerScaling: true
eraResearch: false
pacingRule: "Every 1-3 chapters early: level-up or stat gain. Mid-story every 5-10 chapters. Late story: tier transitions spaced far apart."
satisfactionTypes: ["Level Up", "Skill Unlock", "Loot Drop", "Boss Kill", "Tier Breakthrough", "System Secret Revealed"]
auditDimensions: [1,2,3,4,5,6,7,8,9,10,13,14,15,16,17,18,19,24,25,26]
---
## Genre Prohibitions
- System rules changing arbitrarily after being established — readers track every number
- Unexplained power jumps — growth must follow established system logic
- "Blue Box Madness" — stat dumps every chapter or pages-long stat sheets
- Instant mastery — acquiring a skill and immediately excelling at it
- Overpowered MC from the start — removes all tension
- System message overload interrupting action scenes
- Female characters reduced to "perfect girlfriend" or "sickly daughter" tropes
## System Design Rules
- Once stats, skills, and system rules are established, they cannot be contradicted
- Stat blocks punctuate achievement moments, not routine actions
- Derivative stats (HP, Mana) must depend logically on primary stats
- Skill unlocks must feel earned — tied to risk, sacrifice, or problem-solving
- Same-type resource absorption must show diminishing returns, not flat gains
- System UI (blue boxes) appears after action/revelation, never mid-combat
- Give the system a consistent voice/personality — formal, archaic, playful, or clinical
## Pacing Guidance
- Chapter length sweet spot: 2.8k-3.5k words depending on stat density
- Chapter structure: Hook/recap -> Action/exploration -> System interaction/stat gain -> Cliffhanger
- Early chapters: frequent level-ups to hook readers (every 1-3 chapters)
- Mid-story: harder gains, every 5-10 chapters; narrative tension rises
- Late story: tier/rank transitions are rare and climactic
- Test pacing: Book 3 MC decisively defeats Book 1 version, but challenges never feel trivial
- Describe stats in narration first (audiobook-friendly), then include stat sheet for detail readers